![]() And, of course, rushing through this game would be completely missing the point, because the best part of it is not making the money but savoring the wonderful descriptions - terse and colorful, poetic without being pretentious closing your eyes and trying to visualize all the various worlds you travel to ( Spoiler - click to show) (there were 53 of them in the beta version I played). You can rush through the main plot fairly quickly, but there are many other things to discover (even after getting all the achievements) - which I naturally won't spoil here. There's a huge universe waiting for you to explore with lots of different planets to visit, people to meet, goods to buy and sell, side quests to complete. ![]() A fascinating use of parser to replace the typically point-and-click interface of those games, it's also a favorite genre of ferkung.Ĭurrently the biggest, most complex and most polished game by the author, Superluminal Vagrant Twin is a space trading simulator - an old and noble genre including such classics as Elite, but tragically underrepresented in IF until now. Pacian's space trading sim Superluminal Vagrant Twin from 2016. Superluminal Vagrant Twin (2016) - Full Playthrough Meanwhile, Superluminal does as good a job as I’ve seen at a trade-and-exploration parser game, even including a little light grinding but without becoming too dull or frustrating. It’s pretty masterful to be able to do so much with so few words. ![]() And yet, the few sentences they’re given often give a sense not only of the politics and culture of the world, but also of the characters themselves. For example, there are some characters who exist only to point the player to other locations to visit, from a mechanical point of view. Where Red Prince feels allusive, SVT is expository. ![]() What I especially liked, and I think distinguishes it from other, shorter Pacian games I’ve played (and would also recommend - especially Castle of the Red Prince), is the sense of depth to the world. ![]()
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